Hi all,
I am trying to get the basics of terrain creation and honestly I am kinda lost.
I have looked throught the forum and I didnt find much when it comes to newbies and terrains
A1)Is there any sort of tutorials as to how you can create terrains in Maya or Blender?
Also, I was highly interested in the whole octree deal which seems to give a much needed boost to collision detection. The Chicken exporter can generate an octree on its own which sounds very convenient.
B1)Is there someway for automatic octree creation in Maya?
B2)Is it possible to make my terrain on my own (talking about static terrains) and then use another simplified, invisible version of the terrain as the collider? (something similar was done in the collision tutorials by astelix)
Now for animated worlds/terrains. I havent found much again on this topic and even though the Panda team seems to mostly use Maya, not much material exists on how to do this in a Panda friendly manner:
C1)One of the ways that came to mind was to make a plane in Maya and sculpt it into the desired shape and extract it as a separate .egg file which I will load as a world
I would then paint the terrain with Maya and extract this as a texture which I would then load into panda.
However this will end up looking mediocre. So for the moving parts, i was thinking of modeling trees, grasses etc in Maya using the 3d paint tool, export them as separate .egg file, animate them and also export their animations.
However the whole procedure seems arduous, lengthy and error-prone
Is there a standard or good practice way to create proper static or animated world/terrains in Maya in such a manner that can be imported into Panda in a painless way?
Would it be possible to make a full-fledged 3D terrain in Maya using the 3d paint tool for trees etc and then export this as one egg? If it is, would it be possible to have animation in parts of this terrain (moving trees, grass, rolling water)?
Any help or tips will be appreciated
Thanks in advance,
Adam