Curious abt Movement

hello once again…

just wondering why noone seems to have used the physics system for movement of their vehicles in their games. the examples i’ve looked at so far seem to be with ppl coding the movement by calculating the next position the vehicle should be in as opposed to using the physics engine and just apply acceleration etc. forces to it.

any particular reason for this? just curious… :smiley:

i’ve done the movement in my game the “hard-coded” way but beginning to wonder why i didn’t use the physics engine. altho things like when turning and having to use angular forces sounds a bit complicated :confused:

because it is easier to write some movement code on your own, then to learn the whole physics engine to just move something around.
But perhaps you want to give it a try, learn everything about the physics engine, consturct your movement code around it and post some code about it…