Hi, I made a software with an editor and I want to add a gizmo for object’s manipulations.
So, when an object is selected, I add some meshes in the scene in order to create my gizmo. Then I can use them to move my selected object. So far, everything is fine.
I just have one last problem. When I come closer to my selected object, my gizmo is very big. And when I go further from my selected object, my gizmo is really small. That’s the normal behaviour for 3D objects. But unfortunately it’s not what I want for my gizmo. I want it to keep the same screen size and still be able to rotate around or move it. In fact I want the same behaviour than gizmo in maya or 3DSMax.
Is there a way for my gizmo to keep always the same size ? By same size, I mean it’s onscreen representation.
Thanks in advance.