I have a rigged model in Blender. Later I use the .blend file or convert it to a .gltf file and load the actor in Panda3d. If use a bone without any copy rotation contraints to another bone, controljoint works fine, but if there is a copy rotation constraint to control another bone, e.g. finger bend, I get an error message
"Actor(warning): Cannot control joint Bone..."
Is this a bug in Panda3d?. I have tried to use existing bones or create new bones and nothing seems to fix it and I still get the error message.
Please advise, thanks.