Control morph targets

Is there any code (using e.g. ripple.egg), what explains the access of morph targets in an actor?

Would be great to see an example showing the use of controlJoint() calling a morph target using a key event through “accept.”

And, can I run the blend from 0 to 1 in let say 12 frames (or damp the event)?

I’m not sure, there might be something around the forums. You should be able to control morph targets using controlJoint and then changing the X position of that joint.

The morph target should be animated in your EGG file with a zero value.
Call ‘controlJoint’’ with the target name at your event handler, and set any desired weight value by SetX method of NodePath (controlled joint).