Very direct question, if one uses control joints on an actor, does that undo optimizations like the one spoken of in the manual here:
If your model is animated via keyframe animation in a package such as 3DSMax or Maya–that is, the sort of model you expect to load in via the Actor interface–then Panda will be aggressive in combining all of the geometry into as few nodes as possible.
Or is that something one shouldn’t worry about? Also, if one uses flattenLight/flattenStrong on an Actor, does that impede the ability to use control joints on it?
Thanks in advance.