After a lot of work, we have a utility program that correctly transform maya file to egg ( using maya2egg2008)
We now trying to extend it to 3dsmax.
The simplest way of course, will be having a max2egg exe file.
Is there any plan to create one ?
The other solution will be to automatize the export of egg file in max using the plugin.
Since I have others files to create in the conversion process, I absolutely need to use python and call max from it ( I can’t do everything inside max script)
I find that I can use max script from python code under certain condition ( one being that 3dsmax is opened )
Some question about it:
- In which language the egg exporter for max is created ? ( maxscript, c++ directly,…)
- The manual tell a somewhat strange behavior for the plugins. I understand that we have to put a object in the scene ( the egg),… how this can be compatible with an complete automatized pipeline (open,exports,…) ?