Is there a way to combine two textures with alpha without any cutout effects? That is, both of the textures have bits the other doesn’t cover, and I need them to both show up.
When I set the top texture stage to decal mode, the top image only shows up when the bottom image has alpha==1. The manual states it should be when the top image has alpha==1, which would do what I want.
Relatedly, is there a fast way to procedurally overlay one texture onto another to create a new, single texture? I don’t need to change these textures after creation, so it would help if I could have a single one instead of two.