CollisionRay Problem

Hey everyone. I’m playing around with the Roaming Ralph tutorial and I encountered a strange bug. I’ve specified the collision ray to start at 10 above the Z position of ralph to allow him to go under tree branches and whatnot. He still gets stuck on them sometimes, but when I turned on the debug features to see collision, it looks like a collision is occurring where it shouldn’t.

Any idea why it is doing this?

Nevermind, I found out what was going on. I forgot that I had been adjusting the actor’s z coordinate when he moves forward. :blush: :laughing: