CollisionHandlerQueue()

Im using ColiisionHandlerQueue() to get some simple collision detection going as this is my first project with collision detection. And so far its failed, HORRIBLY lol. after hours of trying to get just simple “object hit other object” print statements i got nothing. Then finally i got this code

import direct.directbase.DirectStart
from pandac.PandaModules import *
from direct.gui.OnscreenText import OnscreenText
from pandac.PandaModules import WindowProperties 
import sys

class Game(object):
	
	speed = 250 # controls the speed of the ship
	FORWARD = Vec3(0, 2, 0) # sets direction and speed of forward direction
	STOP = Vec3(0, 0, 0)# sets the speed and direction of stop
	walk = STOP # makes walk = stop
	
	def __init__(self):
		base.disableMouse() # disables the default mouse camera controls
		base.accept( "escape" , sys.exit) # quits when escape is pressed
		self.addWinProps()
		self.addlight() # load the light
		self.loadShip() #calls up the function to load the ship
		self.loadAI()
		self.loadWorld()
		self.createControls()
		self.setCamera()
		self.initCollisions()
		taskMgr.add(self.updatePos, 'update position')
		taskMgr.add(self.mouseUpdate, 'update mouse')
			
	def addlight(self): #create the light
		#create a directional light to give a sense of 3d ness
		dlight = DirectionalLight('dlight')
		dlight.setColor(VBase4(0.8, 0.8, 0.8, 1))
		dlight.setShadowCaster(True)
		dlnp = render.attachNewNode(dlight)
		dlnp.setHpr(0, -60, 0)
		render.setLight(dlnp)
		render.setShaderAuto()
		
	def addWinProps(self):
		#defines the windows properties aka title and hide cursor etc
		props = WindowProperties()
		props.setCursorHidden(True)
		props.setTitle('Space Fighter')
		base.win.requestProperties(props)
		
	def loadShip(self): # just loads the ship model
		self.ship = loader.loadModel('ship')
		self.ship.reparentTo(render)
		self.ship.setTwoSided(True)
		self.ship.setScale(.5)
		
	def loadAI(self):
		self.ai = loader.loadModel('ai')
		self.ai.reparentTo(render)
		self.ai.setTwoSided(True)
		self.ai.setScale (.5)
		
	def initCollisions(self): # init collisions
		base.cTrav = CollisionTraverser() #create traverser
		self.colHand = CollisionHandlerQueue()
		
		cn = CollisionNode('player')
		cn.addSolid(CollisionSphere(0,0,0,3))
		solid = self.ship.attachNewNode(cn)
		solid.show()
		
		cd = CollisionNode('ai')
		cd.addSolid(CollisionSphere(0,0,0,3))
		solidd = self.ai.attachNewNode(cd)
		solidd.show()
		
		base.cTrav.addCollider(solid, self.colHand)
		base.cTrav.traverse(render)
		
		for i in range(self.colHand.getNumEntries()):
			entry = self.colHand.getEntry(i)
			print entry
		
	def loadWorld(self): # loads world
		self.world = loader.loadModel('level')
		self.world.reparentTo(render)
		self.world.setPos(-1, 30, 3)
		self.world.setScale(80)
		
	def setCamera(self): # sets the camera lense
		place = base.cam.node().getLens()
		place.setFov(70)
		base.cam.node().setLens(place)
		base.camera.reparentTo(self.ship)
		base.camera.setY(-30)
		base.camera.setZ(5)
		
	def mouseUpdate(self,task): # updates the mouse and changes ships P and H accordingly
		md = base.win.getPointer(0)
		x = md.getX()
		y = md.getY()
		if base.win.movePointer(0, base.win.getXSize()/2, base.win.getYSize()/2):
			self.ship.setP(self.ship.getP() -  (y - base.win.getYSize()/2)*0.1)
			self.ship.setH(self.ship.getH() - (x - base.win.getXSize()/2)*0.1)
		return task.cont
		
	def createControls(self): # changes the value of walk to either STOP or Forward depending on the keypress
		base.accept( "w" , self.__setattr__,["walk",self.FORWARD])
		base.accept( "w-up" , self.__setattr__,["walk",self.STOP] )
		
	def updatePos(self,task): # task to move the ship and camera
		self.ship.setPos(self.ship,self.walk*globalClock.getDt()*self.speed)
		return task.cont
		
Game()
run()

and it gives me a TON of cillision info when i load up the game but then it doesnt record any of my collisions with the world or ai ship. I just want to be able to detect when my ship (and later a simple bullet) is colliding with another ship. Any suggestions? heres a screenie of my overloaded console when i load up my game ( the game lags too =/)

i dont see any collision bitmasks set. they are used to decide what collides with each other. setting those correctly will most likely fix it.