just check if that tag still exist with hasTag().
that’d be sphere/box vs sphere collision. Box vs (box, segment, line) aren’t implemented yet.
I’ve done them all there :
panda3d.org/forums/viewtopic … 1845#61845
just check if that tag still exist with hasTag().
that’d be sphere/box vs sphere collision. Box vs (box, segment, line) aren’t implemented yet.
I’ve done them all there :
panda3d.org/forums/viewtopic … 1845#61845