CollisionHandlerGravity causes game to crash

As a summer project I have been trying to make a minecraft clone with panda3d. I got the terrain to generate with collision solids as well. However, when I try to add a player that has a collisionhandlergravity to make him fall, after a few seconds the game freezes and I have to force quit it. If i get rid of the collisionhandler, it works fine. I have checked to make sure that the collision nodes are facing the right way and are in the right position. please help.

class Avatar:
	def __init__(self,position):
		avatarFloorHandler = CollisionHandlerGravity()
		avatarFloorHandler.setGravity(9.81+25)
		avatarFloorHandler.setMaxVelocity(100)
		avatarNP = render.attachNewNode("avatar")
		avatarNP.setPos(position)
		avatarNP.setZ(avatarNP.getZ()+.25)
		avatar = loader.loadModel('smiley')
		avatar.reparentTo(avatarNP)
		avatarRay = avatarNP.attachNewNode(CollisionNode('avatarRay'))
		avatarRay.node().addSolid(CollisionRay(0,0,1.5,0,0,-1))
		avatarRay.node().setFromCollideMask(BitMask32(0x4))
		avatarRay.node().setIntoCollideMask(BitMask32(0x0))
		avatarFloorHandler.addCollider(avatarRay,avatarNP)
		base.cTrav.addCollider(avatarRay, avatarFloorHandler)
class MyApp(ShowBase):
	def generatechunk(self):
		#procedural geometry stuff omitted for brevity
		colnodeX = CollisionNode("cnode")
		colnodeY = CollisionNode("cnode")
		colnodeZ = CollisionNode("cnode")
		#for every face that needs to be added:
			#add the face to the geometry
			colnodeZ.addSolid(CollisionPolygon(blah blah)) #to add the face to the correct collisionNode
		#more omitted code
		nodePath = render.attachNewNode(node)
		nodePath.setCollideMask(BitMask32(0x0))
		colnodeX.setIntoCollideMask(BitMask32(0x1))
		colnodeY.setIntoCollideMask(BitMask32(0x2))
		colnodeZ.setIntoCollideMask(BitMask32(0x4))
		colnodepathX = nodePath.attachNewNode(colnodeX)
		colnodepathY = nodePath.attachNewNode(colnodeY)
		colnodepathZ = nodePath.attachNewNode(colnodeZ)
		#The avatar is added later after many chunks have been generated.

The part of my code that adds the procedural geometry is inside a thread. I just found out that if i take it out of the thread, the game does not crash.

This is a known bug.