hello, im making a FPS and i was going to have all of the characters be into objects and have the collision rays (bullets) be the from objects. My question is how would I do the collision between two characters, so I dont walk through them.
collisionSpheres as pusher do not work for your purpose?
panda3d.org/manual/index.php/Collision_Solids
panda3d.org/manual/index.php/C … n_Handlers
what do you mean? add another collision sphere and use that one to check for collision, or use the CollisionHandlerQueue? if its the CollisionHandlerQueue i thought that it only detects into/from, from/into and not into/into.
I think I understand, it just required a little bit of thought. Thanks for the help