Hello guys, i’m having a problem …
In my game there will be some objects of the scene that will be collideable(is this world exist?) and will not generate any event , and the other ones will open some kind of “mini-games” when colliding with these objects. These objects are in different .egg files.
The problem is , when i use the collision pusher to collide with the “normal” objects , when i try to get “into” the sphere collision i made for my chair , for example , the handlerEvent is not working and it looks like an ordinary object… But when i disable the pusher it works!
Is it really possible to combine these two types of collision?
Just only one more question , is it possible , using the handler event , for me to open the mini-game using a button of the keyboard and colliding with the object, like this example?
The problem is that because the event is only generated once when the avatar collides with the object , and not during the collision…
Something i noticed here is that the collision between the avatar and the objects such walls with collision bitmasks its too strong… is there a way to fix it, still using pusher?