I have wasted a few days investigating the panda3d collision system and unfortunately I’m still stuck.
I would like to use the collision system to handle interactions with wall, floor, roof and obstacles. Now I have recognized that the CollisionHandlerGravity only pushes up (Z direction) and the CollisionHandlerPusher only pushes back horizontally (in x-y plane, z=const).
None of both takes care for the roof.
At least I expected the pusher to (optionally) push back, away from the collision hit point, with respect to the vector the object is moving.
Is there a way to tell CollisionHandlerPusher to really push BACK angular and vertical upwards (jumping against roof) moving objects? Does another Handler exist to accomplish that or do I have to develop an own handler?
I hope someone can help me.