I’m getting a problem with the collision solids on one of my models. I’m using maya to export the model and the collision solid along with it.
When I add the collision solid to the traverser like so:
it gives me this error message :
:collide(error): Invalid attempt to detect collision from CollisionPolygon!
This means that a CollisionPolygon object was added to a
CollisionTraverser as if it were a colliding object. However,
no implementation for this kind of object has yet been defined
to collide with other objects.
I read this thread ( discourse.panda3d.org/viewtopic … 74d1dbe21e ) where someone is having the same problem but I cant find a solution. On this thread, one of the posters mentioned that the OP should try to use a different type of collision solid. But, I tried several different shapes and even spheres and nothing seems to work.
If someone could help me with this problem I would greatly appreciate it!
Thanks!