Hi. I have a model of a maze which the player has to traverse through. I had problems getting the actual collisions to work but now the player doesn’t walk through the model. Although now when the player/camera hits the wall of the maze the camera glitches out and ``runs away’’ from the player (I can’t think of a better way to describe it). I used blend2bam to generate the collision solid around the model of the maze and I am using wolf’s character controller to control my character but I can’t understand why this would be happening. I have uploaded a link video clip of this happening as I feel it would be better to see it rather than me poorly explain what is happening
I really do not know where to start on solving this problem so any help is appreciated.