Ok so here is my code so far. All the commented out parts I just added to make it run like it used to. I am sure I can improve on this a lot, but this is still a learning process.
import direct.directbase.DirectStart
from pandac.PandaModules import *
from direct.task import Task
from direct.actor import Actor
from direct.interval.IntervalGlobal import *
from pandac.PandaModules import CollisionTraverser,CollisionNode
from pandac.PandaModules import CollisionHandlerQueue,CollisionRay
import math
##pickerNode=CollisionNode('mouseRay')
##pickerNP=camera.attachNewNode(pickerNode)
##pickerNode.setFromCollideMask(GeomNode.getDefaultCollideMask())
##pickerRay=CollisionRay()
##pickerNode.addSolid(pickerRay)
##myTraverser.addCollider(pickerNP, myHandler)
def planets():
Lava = loader.loadModel("Models/Lava planet")
Lava.reparentTo(render)
Lava.setPos(0,0,0)
Lava.setHpr(0,0,0)
spin1 = Lava.hprInterval(duration=10, hpr=VBase3(360, 0, 0))
spin1.loop()
Lava.setShaderAuto()
#Lava.setTag('Planet', 1)
Ice = loader.loadModel("Models/Ice planet")
Ice.reparentTo(render)
Ice.setPos(3,-6,0)
Ice.setHpr(0,0,0)
Ice.setScale(1.5,1.5,1.5)
spin2 = Ice.hprInterval(duration=15, hpr=VBase3(360, 0, 0))
spin2.loop()
Ice.setShaderAuto()
#Ice.setTag('Planet', 2)
Poison = loader.loadModel("Models/Poison planet")
Poison.reparentTo(render)
Poison.setPos(-4,-5,0)
Poison.setHpr(0,0,0)
Poison.setScale(0.8,0.8,0.8)
spin3 = Poison.hprInterval(duration=6, hpr=VBase3(360, 0, 0))
spin3.loop()
Poison.setShaderAuto()
#Poison.setTag('Planet', 3)
##def Pickobject():
## mpos=base.mouseWatcherNode.getMouse()
## pickerRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
##
## myTraverser.traverse(render)
## #assume for simplicity's sake that myHandler is a CollisionHandlerQueue
## if myHandler.getNumEntries() > 0:
## myHandler.sortEntries() #this is so we get the closest object
## pickedObj=myHandler.getEntry(0).getIntoNodePath()
## pickedObj=pickedObj.findNetTag('Planet')
## if not pickedObj.isEmpty():
## handlePickedObject(pickedObj)
sky = loader.loadModel("Models/Star plane")
sky.reparentTo(render)
sky.setPos(0,0,-10)
sky.setHpr(0,30,0)
directionalLight = DirectionalLight( "directionalLight" )
directionalLightNP = render.attachNewNode( directionalLight.upcastToPandaNode() )
directionalLightNP.setHpr(65,-45,0)
render.setLight(directionalLightNP)
dlight = DirectionalLight('dlight')
dlnp = render.attachNewNode(dlight)
dlnp.lookAt(sky)
sky.setLight(dlnp)
def Camera(task):
base.camera.setPos(0,-20,30)
base.camera.setHpr(0,-60, 0)
return Task.cont
taskMgr.add(Camera, "Camera")
planets()
run()