On my first attempt at exporting a colorful UV map using chicken, I was succesful. The texture exported properly along with it’s colors.
Now trying to mimic what I did on that first attempt to solidify my understanding, my texture keeps exporting and displaying in PView in black and white.
Any ideas?
Here’s my blend file:
http://download180.mediafire.com/dyub11xaylwg/m4ftm0zmyyy/eggAnimCube_Cube.zip
Thanks in advance!
EDIT: Ummm…I think I posted this in the wrong section…
the reson it appears to be black/white is cause your texture-image is used as normal map. which will only affect the normals of your surface. not it’s color. using a white light you’ll see a black/white effect which is the result from normal-map based shading.
switch the texturemode in the material tab (map to) from “nor” to “col” . if you want both, normals and color you need to set up 2 layers for your material.
btw. pipeline issues is the correct board so dont worry.
Thank you so much! Now I can get back to my code…