…Do you have any guides for people who have absolutely no idea what you’re talking about? I read a little bit and I saw something about “armature modifiers”, but had no idea what they were, how to use them, or if I needed them…
Just wondering, has there been any progress with collada in Panda? Ive recently switched to Blender 2.5 and can export collada files. Panda seems to import those, but I see no textures or animations…
Textures in dae2egg should work fine, even more advanced materials, but animations don’t work.
Right now in CVS there’s better support for loading COLLADA through the Assimp library, but eventually there will be a working native loader using the COLLADA DOM. Right now, it is still in it’s very early stages. I’ve been working on different things lately (like a convex collision solid).
So I have studied how 3d formats store their data these few months. Lets say Im ready to write a Blender 2.5 egg exporter, what modules should I use? How would you go with the indentations and stuff?
for all my converters i was able to work with pythons standard io modules, buffers, file io etc.
if you need help with generating the egg file from the data you got out of blender feel free to ask me for help.
well there are egg things,. but those would require an installation of panda wich usually causes trouble for the end users to install and set up pathes correctly, not to mention there the different python versions.
writing egg files is quite straight forward anyway so there should be no real reason to rely on panda writers.
How do you specify a Sphere to be exported as Collision Sphere, not Polyset?
I have an area in my game where collision events can be triggered, polysets won’t work, as the events will only be generated on the surface, not in the “inside”.