So I have the basic physics enabled, everything collides as it should.
That is until I start moving my window.
When I move my window some how the engine interprets my character as in a state of falling.
Any of you know how to fix this?
I forgot which portion of the manual that said something along the lines of the engine goes into a certain state if the user clicks on a different window on the computer.
This can happen if the timestep of your physics engine is too big. The player falls all the way through the floor before it gets a chance to collide. Are you getting very low FPS while dragging?
A slightly easier solution is in this thread: panda3d.org/forums/viewtopic … 2c32b9b77e. Speficially drwr’s last post about capping the dt value so the physics doesn’t try to move too far in one frame.