changing world.egg for own model in roaming ralph (solved)

so heres what i did with my own egg file, which is essentially just a flat plane made in MAYA

  1. I took out Dart{1}
  2. I added in {Polyset descend}

and heres what i did with the sample script

  1. commented out the lines which specified the startPos of ralph, line 74 and 80

i replaced the world.egg with my own plane. i can see the ray colliding with the flat plane, but ralph couldn’t move at all

is there something in the egg file i had failed to put in? or is the line that specifies ralph’s start point essential for ralphs movement?
or is it a seperate problem altogether?

nevermind i found the problem…

i read some older threads and turns out i had to rename the given name of my model in the egg syntax into terrain

or rename the name given in the getintoNode from terrain into something else…basically the name in the egg syntax and the getintoNode must correspond

is this method called tagging?

im kinda learning on my own, reading the manual, and through this forum so im still confused about some of the terms used