This is a small demo I’ve put together and I need Your help to test it!
Can’t test it myself - my laptop running windows vista is… well like windows vista, must I say more? I managed to build the p3d file with it, but it has trouble running anything in openGL and Pandas directX support is a bit behind. My desktop is of the olden days and with no SSE2 support, so currently no (new) p3d file will run on it.
At this time the game is a wee bit silly, all you can do is move a rigid metal spider on a stick through a cave like labyrinth.
W - forward
S - backward
A - turn left
D - turn right
X - take screenshot (didn’t test it after packing, no idea where or if the shot gets saved)
Right Mouse Button (mouse3) - turn on/off camera control.
Mouse wheel - zoom in/out
The camera control is a bit unorthodox. Moving the mouse pointer rotates the camera, the closer to the edge the faster the rotation.
the game is packed with a ‘config.cfg’ file. It works just as any panda3d prc file and all the options valid for a prc file are valid inside this config file. But there are some extra options:
shadow-mapping 1 or 0
Turns on/off shadow mapping (setShadowCaster)
The size for the shadow mapping buffer
per-pixel-lights 1 or 0
turns on/off the shader generator (setShaderAuto)
animated-water 1 or 0
turns on/off the water animations (there’s a topic somewhere on my water if someone needs more info)
bloom 0 1 or 2
When set to 0 the bloom filter is off, 1 enables it at minimum setting just to get the glow working, 2 is a more like proper bloom
Any feedback is welcome, but I would like to know if it even works. Can I show it to people outside the Panda3D community without being ashamed that it won’t even start?
Does resizing mess it all up with bloom on? Is it a mess with bloom on anything but 640x480 ? (bloom won’t work on my laptop at all)
Is the terrain normal mapped with a bit of gloss? (it looked like setting the autoshader didn’t do anything on the dreaded vista laptop)
Download link again: