Ok. Thanks
Is there an approximate timeframe for 1.9.0?
Namely, there are a couple more things I’d be interested in fixing/adding, if I have the time:
- Some last-minute fixes to the cartoon shader. There is still something funky going on with the inking, as can be seen in the screenshots.
- The alpha gradient in the outline of the side bangs, in places where they are rendered in front of the head, looks as if shaded backwards (causing visibly jaggy edges). I didn’t change the normal map based edge detection logic, and indeed, the artifact is visible both in the original and improved versions.
- The detector doesn’t seem to like rendering horizontal edges at those places where the object’s outline meets the default background (empty space), although edges with a significant vertical component (when viewed in the screen plane) render just fine.
Under most circumstances, the edge detector seems to work correctly, so this may be a shortcoming of the algorithm. But I need to investigate this to be sure.
- Character hair physics simulation, if deemed useful enough to include into Panda. At least one other community member is interested in having such functionality.
This one must be ported to a C or C++ extension and slightly expanded before it becomes practically useful. An initial usable version will probably take a few days of coding, depending on how easy or difficult it is to add new modules to the Panda build system. (I’ve had a look at your comments in https://discourse.panda3d.org/t/c-extensions/3098/1], the manual [url]https://www.panda3d.org/manual/index.php/Interrogate, and the skel example that comes with the Panda sources - but haven’t yet had time to try creating my own module.)
- I think it would be interesting to integrate ninth’s procedural lens flare filter ( [url]Lens flare postprocess filter] ) into CommonFilters. The updated logic in the cartoon shader patch should make the integration slightly easier. The filter looks spectacular, requires no special setup for the scene, and at least I think it would make an especially nice addition to the standard filter set. (It goes well with bloom, as both are psychovisual tricks intended to increase the perceived dynamic range.)