Whenever I create a texture card using egg-texture-cards and then reparent it to render to put it in the 3D scene, it renders as black. I thought this was a lighting issue originally, so I tried turning up the node’s color but that didn’t fix it.
I tired setting the texture format to rgba within egg-texture-cards, using the -f flag. I also tried setting the filters to linear using the minf and magf tags.
I can get around the problem by making the cards in a modeling program myself, but I can’t help thinking I’m missing something.