Sorry David and ETC… I’ve got to ask some questions to help me decide whether to stay or revert to my previous 3d SDK.
The first questions that come to mind are:
-
Does Panda currently support the ability for an object, such as a player character, to seemlessly enter and exit into a building?
-
This question expands on my other post about everything being an egg. I was told yes. In that regard then, lets say I’ve created a building, some trees, rocks, the terrain etc… I’m wanting to put all these together now. From my previous 3d SDK experience I just enter the builtin editors and I can place the objects like the buildings, rocks, reform the terrain etc… How is this done in Panda? I’ve been through the tutorials on the Scene Editor, however, I was unable to determine if the editor would handle environments like I’m referring to.
I know Josh stated that the terrain needs to be generated flat and then you’ll need to manipulate the z-axis so I’m not really worried about that aspect, so that isn’t really my question.
ToonTown had its own editor I believe (a level editor) that took care of this, correct? Did ETC write the SceneEditor to slowly replace the level editor that ToonTown initially developed? Is that available somewhere?
My concerns are the capabilities or limits of what I can create. I’m willing to invest the time learning the Panda way if I know that most of these capabilities are already there, without becoming a C++ graphics programmer and implementing them myself. I know C++ and Python, its the graphics part I don’t understand
Envision a first person shooter type of game. The character runs around in a town or space station, sometimes with a large outdoor area and can enter/exit buildings at will without delay, mount vehicles etc…
This is what I’m getting at.
I really didn’t want to create this thread because I know David and gang at ETC have a lot going on but I feel if these questions are asked now it may stop a lot of the future requests along the same lines or equip some of us non Disney VR and ETC people with the knowledge to reply to them.
Thanks.
Steve