In the game.py, if I uncomment the ai object avoidance at line 127, it crashes when you load a level to play. Which is a shame, because now they run into the walls and then stop.
AssertionError: !is_infinite() at line 49 of c:\buildslave\sdk-windows-i386\build\built1.10\include\boundingSphere.I
The player gets ‘caught’ on the walls. I dont know why that would be. It’s also possible to go through a wall, which is especially bad when the rabbits do it. I’ve put it back on colliding with the geometry, which is the best one of the options I tried. Seems to keep the rabbits in at least.
I’m completely failing at texturing the walls. Dunno why, I feel like I overlooked something obvious. It seems to put a sort of smoothed color on the wall instead of the texture. game.py line 164,172-173 The comment stuff is things I tried that didnt change anything.