I have been trying my hardest to research this for quite some time. But most of the topics are based upon something totally different.
I’m trying to make it so that when I import a building, I’m able to walk inside the building, but not through the walls.
I’m using the Roaming Ralph collision detection,
And it works great. However, If I place a wall,
I’m able to walk through it. I fixed this, Sort of. But now when I walk into a wall, I automatically appear on top of this wall.
By wall - I mean a building in specific.
By this, I cannot walk inside a building, But rather appear on top of it, If not, then through the wall.
I’m however, Not going to lie. Collision confuses me. So if all possible, I’d like a good explination.