Camera motion deters model motion

Hi to all,

I have a task that updates the heading of a model like this:

    global ori
    ori.setH(ori.getH() + 300 * globalClock.getDt())
    return task.cont

The problem is that when I move the camera using the mouse and the default settings, it looks like it stops the model from spinning, or that the model’s motion is “rigid”, it is very noticeable. How can one prevent the camera motion from interfering with the model motion? [Like for instance, were I to use an animation file, camera motion wouldn’t affect the actor’s animation if the animation were just a change in heading, but it seems to be a different case for models.]