I was reading about actors, animations and i have a question.
It is possible to move the camera base on an animation?
For example, i have a model, lets say an esphere with a trembling animation. Can i transfer that anim to the camera?
I tried reparenting the camera to the Actor and things like that but it seems is not the right way.
Many thanks folks!
What you usually animate is not a whole actor, but bones/joints. You can reparent your camera to such an exposed joint. I think you can also animate an “empty”, so that you don’t have to hide any sphere etc.
I get a nodepath using actorNodePath.exposeJoint(), reparent the camera and it works.
What do you mean by animate an empty? is there a way to directly assign an animation to the camera or something like that?
Glad I could help
You mentioned a sphere that is animated. If you use only the movement of the sphere you have to hide it. If you animate an empty model -that is one without geometry- you don’t have to hide anything.
But don’t pay too much attention to that. It’s more of personal preference, I guess.
Ah, ok, now i understand what you meant.