Bullet rigid body not attached

Hi I have followed the tutorial on using CCD with Bullet and have implemented a system that checks for collisions of bullets with player and then removes the bullet by calling:

self.world.removeRigidBody(projectile.node())

All this seems do is stop the bullet moving it continues colliding with the player and the model parented to the RigidBodyNode remains visible.

I also get the following printed out to terminal:

:bullet(warning): rigid body not attached

Any help or pointers would be great

Thanks jpsav

No idea here, sorry. The warning message tells you call world.removeNode(node) for a node which is not attachen to the world. Mor information is needed.