Hi I have followed the tutorial on using CCD with Bullet and have implemented a system that checks for collisions of bullets with player and then removes the bullet by calling:
self.world.removeRigidBody(projectile.node())
All this seems do is stop the bullet moving it continues colliding with the player and the model parented to the RigidBodyNode remains visible.
I also get the following printed out to terminal:
:bullet(warning): rigid body not attached
Any help or pointers would be great
Thanks jpsav