This time I have a question about bullet physics: What is the method to set a certain model (say, a dress) as softbody but just a part of it?
Example: Let’s say that I have a full body dress, but the upper part of the dress respond to a skeleton deformation, and the bottom part respond to normal physics as a softbody: How can I achieve that?
I’ve read the Bullet section of the manual, and looked in the samples provided by enn0x; but all the geometry used in these samples are generated using Bullet tools like “makePatch” (or at least, that is what it looks like), and I’d like to know how to set a model (or a part of it) as a softbody.
Thanks in advance!!
and sorry for my lack of knowledge
EDIT: Looking in the Bullet section of the Panda3DAPI, i’ve found the method linkGeom(Geom geom), i think that it’s for adding custom geometry to a BulletNode, but still it’s not clear to me how I can achieve “half-softbody”