building a game for ARM CPU with linux

Hi,

Does anybody know where can I find a documented procedure for compiling game built with Panda3D for ARM (linux or wince)?

Please let me know if there is an issue of supporting ARM processors (for example OMAP application CPU from TI).

Thanks

When I said “are you sure you’re on the right forums” in the other thread, I didn’t mean you should repost your query in a different section. I meant that this is entire site is for Panda3D, which has no relation to Torque, other than that they’re both 3-D graphics engines. We don’t know anything about compiling games built with Torque. No doubt Torque has its own forum site. You should ask your question over there.

David

oops, Game engine is panda3D!!!
Thanks