BUG with the position of a join until first draw to screen ?


The exposeJoint create give us access to a bone in an object, but the position is not correct until it has been drawed at the screen.
When it’s a loop animation, we find this bug at every beginning of the loop.

Is it a bug ?
More details in [url]Simple question about animation]

You can call actor.update() to force the actor to recompute all of its joints even before it has rendered. Though I’m a little surprised this isn’t computed automatically when you call getPos(), I thought it was supposed to do that.


Great !!! it’s functionning
I’m surprised too.
Thanks a lot.