If you do “print body1”, you’ll see the underlying dBodyID that the body has. Compare this to what you get when you print out the original body, the one you know works.
i already had tried that, it is the same body id, its not the same objects but as far as i know that should be right. the application just crashes when i use the geom-object i get from the entry with this error:
TypeError: Cannot call OdeBody.setPosition() on a const object.
If releasing your code for production via the runtime is no issue for the current time being, you can also try the snapshot builds found in downloads → snapshot builds