Blender collision geometry and animations

That suggests to me that the collision geometry is being successfully added, but that there’s a problem with the code that sets up the collision-handler.

If you want an example of setting up some collision geometry, as well as setting up collision-events and a collision-queue, you might look at my “beginner’s tutorial”, specifically the lessons that cover the collision system. Starting here:

In this case, actions are animations.

I don’t think that there’s a means of exporting just one action. But you could always experiment; perhaps it can be done by selecting just one action, then exporting by key-frames rather than by selecting “All actions as animations”.

Exactly, yes.

I believe that the YABEE “how-to” document (which should be found on the same GitHub page on which YABEE is hosted) includes a screenshot that shows it.

When you switch between actions in Blender, you should find that the timeline updates to reflect only the key-frames belonging to that action, I think.

It might be worth looking up a Blender tutorial on creating actions, as describing the process here could become tricky (lacking screenshots or video), and a little lengthy.

But in short:

  • In Blender, open the “Dope Sheet” panel. (From the list of panels that includes the 3D view, UV/Image editor, Properties panel, and so on.)
  • From the drop-down to the right of the various menus in that panel, select “Action Editor”.
  • Now, for each animation:
    • Go to the section just to the right of the above-mentioned drop-down, and add a new action.
    • Name this action; the name given should end up as the name of the animation.
    • Click on the button labelled “f”–this prevents the action from being removed if Blender thinks that it’s not being used!
    • Insert key-frames as usual; with the action selected, they should be assigned to it.
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