Blender 2.49b Render Issue

Anyone else noticed how Blender 2.49b will not render an objects texturing based on the UV map? Texturing looks correct before rendering, but once you render the object, it’s like the UM mapping does not exists, the the texture is not rendered with the correct fit.

Is this a blender flaw or a settings issue?

a setting issue. you have to specify it in the material settings. go there and enable “TexFace”.