Hello! Can anyone tell me what collision solid am I supposed to use for this model?: room.bam (8.6 KB)
I don’t want the player to collide with any walls, but want it to enter through the miniature door kind of thing.
P.S.: This topic is related to creating the following game:
To some degree the answer depends on your intended gameplay: if nothing is ever expected to collide above floor-height–if there won’t be gunshots hitting the walls, or balls bouncing from them, or the player climbing up them–that is, if all collision happens on a flat, horizontal plane, then CollisionTubes might be a good choice: they’re simple, and the fact that they have volume makes them relatively reliable.
For more complex gameplay:
Well, it’s a very simple structure, so it could still be represented via collision primitives: several CollisionBoxes, perhaps.
However, if the structure becomes more complex, it might become better to represent the room via CollisionPolygons–more specifically, via a separate collision-mesh designed in your modelling program alongside the visible geometry. This allows for a relatively-complex representation of the model. (But don’t overcomplicate your collision geometry!)