Background Image in an Isometric Game

I’ve gone through the forums and figured out how to get a “background” image to show up on screen. But my game is isometric. I’ve parented the image to the camera, but for some reason, it’s small no matter what scale I apply.

The camera will lookAt my character, so I want the image to stay in place as he moves.

I don’t know how to orient the picture to make it fill the screen and stay out of my character’s way.

Is it just a simple setPos() and setHpr() issue, or is there something else I need to do?

Never mind. Once again, I figured out myself. I just needed to work at it a little more. :blush:

Could you explain how you done this (maybe code example) as I am doing something similar and can’t figure out the best way to do this

thank you