Auto Deferred Shader

So I’ve spend the last 4 hours or so trying to add spotlights… with limited success :blush:

The lighting part of spotlights work (diffuse, specular, distance and cosin falloff, volume mesh… all of it), the shadows don’t work and I need help with that.

If you know anything about shadows, maths, glsl, shaders, or anything else related pleas take a moment to take a look at my shaders and help me fix them.

Here’s a convenient link to the faulty shader: github.com/wezu/p3d_auto_deferr … ght_f.glsl