Ah! Now I remember where I saw that word before. It was in the manual. Thanks for clarifying things for me pro.
Now that I am on the subject of audio, I want to ask you this question. In one of my post I remember someone suggesting that it would be best not to use soundIntervals. What particular reason is there for not doing so? I have used sondIntervals before and I found there seem to have problems with certain audio. For example, it played sounds I recorded with AvRack, but when I edited them with Voice Chager they didn’t play properly. The new sounds I created with FL Studio and edited with wavepad don’t play at all when I use soundIntervals. In order to get them play during my intervals, I had to use this method:
# H Voice
self.hVoice001 = loader.loadSfx("Sound/HiIamTara.mp3")
self.hVoice002 = loader.loadSfx("Sound/IamKelly.mp3")
# H Voice Intervals
self.hVoiceIV_001 = SoundInterval(self.hVoice001, loop = 0)
self.hVoiceIV_002 = SoundInterval(self.hVoice002, loop = 0)
# H Voice Id
self.hVoiceID_001 = LerpFunc(self.hVoices001, duration = 0.25)
self.hVoiceID_002 = LerpFunc(self.hVoices002, duration = 0.25)
self.hIV = Sequence(Wait(20),
Parallel(self.hVoiceID_001, Func(self.narLetter_0.__setitem__, "text", "Hi! I'm Tara,"),
Func(self.narLetter_0.__setitem__, "text_fg", (1,1,0,1)), self.hVoiceIV_001), Wait(15),
Parallel(self.hVoiceID_002, Func(self.narLetter_0.__setitem__, "text", "and I'm Kelly."),
Func(self.narLetter_0.__setitem__, "text_fg", (1,0,0,1)), self.hVoiceIV_001), Wait(8))
self.hIV.start()
# H Voices
def hVoices001(self, task):
self.hVoice001.play()
def hVoices002(self, task):
self.hVoice002.play()
Can you give me any useful infomation on using soundInterval or not using them, and what methods work best?