Hi dudes
My name is Farzam, I’m a member of a team developing a browser based mmo named “Asmandez”.
You can find the game here asmandez.com . It’s a sci-fi strategy in space opera.
We’ve started the project on 2009 and now the game is 1 year old(officially running).
As we basically a simulation company we were always interested in formal 3d games development, but for some reasons our marketing research team forced us to start with a BBOG, I must admit that it was a very clever decision.
Now, We are going to make some prototypes to find if it’s possible to develop a client base mmog.
The Idea is to integrate a low tempo browser based game with a RTS. something like age of empire online.
After a long search on the engines finally we’ve choose the Panda3d to use. I also have some experience with other game engines including 3dgame studio, unity, udk and some other engines like Ogre3d, ODE and etc. But we prefer to work with a complete game engine. Now i just want your opinion about our decision. and any one interested to cooperate with us.
Any comment would be appreciated.
Cheers,
Farzam