Could you PM me your gmail address? that sounds like the best option for me. I think soon I will have a friend (or myself) set us up our own forum that we could collaborate on, that way we could make multiple topics on different subjects or something, I dunno yet.
I really like the idea of using CC-BY for the artwork, because I think artwork is unique to the style of game. (aka super mario would never use our main character in place of mario, for instance) and I agree that no company should just jump in and steal everything we have and make money off it, of course.
My only concern about a CC-BY - type license for the code itself, is that it would be sort of going against the community (this is only my opinion, though)
It seems both you and adr would like to license the code under a non-commercial license, which makes sense in the fact that no company could steal everything, but here are my only points:
A. Panda3d was made under a commercial use license, otherwise there would be no chance we could build a commercial game ourselves in it. Otherwise most of us would have probably looked for a different engine.
B. I think the idea of building video games should be open, and free. I think if a company wants to use our very specific to our video game - based code, that they can do so if they want. (However, they’d have to say that we where the original creators of the code, and provide any link to our website)
C. As long as our artwork is under CC-BY, if someone even so far as attempts to sell our video game, with any bit of artwork we made in it, we can sue them.
This is why I chose CC-BY artwork and a ‘free for commercial’ use license on code, if I was a company or scam artist and I honestly though that someone would pay for this video game, I think I would probably hire the small group of people that built it, instead of trying to steal it and running into severe legal trouble.
^That’s just my thoughts on code licensing, however I did think about the fact that Toontown’s source code is non-open source, and that Pirates of the Carribean online is non-open source as well.
I think it’d be more fair if we distributed code under a free commercial license. In my thoughts it’s a “Who would want a whole bunch of code that nobody they know know’s how to use?”
Okay, now on to other stuff:
.3ds should work fine, we’ll test it for the first model, which I think can be the Suyo character model.
I think bells/etc for the hat is a good idea. In panda3d I can attach any 3d model to any bone (so I’ll place a bone inside the ear, and the bell will attach to it) I think maybe we can worry about that later, though.
As for the color of the Suyo’s clothes, do we want an ingame thing to change the color? Or possibly just several different models? (red, green, blue, black, purple, pink, etc?) with a simple drop down menu?
^that’s really totally up to you, I personally think it’d make more sense to have a drop down menu or something.
I really like the idea of the Squidlings, only question is what determines what they grow up to be? Maybe it’d be simpler if we chose just one thing that they grew up to be. (Or maybe it’s based off where they are? like towards endgame they are Black Holes, and mid-game they are Red Giants?)
I think choosing a ‘type’ of constellation(weapon) may be too hard. What if instead, each level, you gain (two/three) constellation stars, and then it lets you drag and drop the appearance of your weapon?
Then to determine damage, it would be how many constellation stars you have. So for instance level two you would do 6 damage, level 100 (if we’re going that high) you would do 100 * 3 = 300 damage, or something like that, based off how many constellation stars you have?
I think it may be confusing for the user if the star’s have ‘tags’ (it sounds confusing to me, a little even)
So what if instead one of the stars was colored red when you clicked on it, and has text over it saying “The is the star your character will hold” or something like that, with a preview on the screen somewhere?
As far as animation, what if several (7) of your weapons fell from the sky, down to the ground at whatever place you clicked on? If a monster was there, they get hit.
I really like the idea of stars=currency (and we would just say that constellation stars, or something else, are the stars used to make weapons)
However the idea of ‘walking on the milky way’ sounds bad, for two reasons:
A. We would have to make the terrain in a 3D tool
B. I have another idea, I dunno if you’ll like it.
Currently, I have set up the terrain (in the demo I posted) so that it’s generated by a simple image made in Gimp, and then textured with a different image.
Which makes it incredibly simple to create maps, and I can texture them to look like planet-type things.
I dislike the idea of having a “star-ey sky”, I hate video games that have really dark (black skies with stars) like it’s night time, to be honest they freak me out a little.
So what if instead your Suyo character could “visit” different planets? Like for instance, you could open your map and see all the planets you could travel to, and maybe you would have to “unlock” planets, via quests or something.
In the end we would have a map that looks like this (well, is laid out like this, because if it looked like this people would scream and run in fear, so obviously one of us would have to draw it, digitally or something)
(woops, forgot to put text on that bottom star, that one would be the Black Hole, which imo could be an endgame area, where you fight some freaky boss.
And then you could click on one to go there? It would look basically the same as the “uneven terrain” in my example demo I posted the link to, 'cept it would be textured to look like the planet itself, more.
However the sky would still be a nice blue sky :X
I hate black-star skies (I know right, how evil of me? )
But really, I think a black-star sky would take away from the light-hearted cartoon-ness of the game.
If we use the heightfield in the demo it makes it really easy to build all the maps, and then all we really have to do is deal with the content that goes on them (characters, NPC’s, maybe some tree’s, houses, or something like that)