The game is currently at this stage:
…though there are sound effects, my screen recorder didn’t capture audio for some reason. This is the game somewhere in between Issues 4 and 5 of the website for those who have been following.
It’s shaping up nicely I think. Lots to be done, but progress is progress.
That looks cool. What are you using for terrain? What is that red ring I saw when plane vanished?
Terrain was originally a GeoMipTerrain, images generated using L3DT:
…but then I set brute force to True on the GeoMip and forced it out to a BAM for speed:
The red ring is exactly that! A flat square model with a red ring (and transparency) texture. The code simply positions it where the player is then scales it over a number of frames to give the effect.
Some updates… including Enemy AI, Picture in Picture and more.