Hi, I have an app that uses lots of textures (~2000s jpgs) and geoms. The app was fine before, but when i added more textures and geoms, the app crashes without any printouts. The only thing i noticed is the sudden increase of RAM. Normally the app runs at about 800mb, when i try to load a big model, the RAM usage increases to ~1200mb and then back to 30mb and crashes. I have 16gB RAM on my laptop so should not be out of RAM issue. Any idea what is the cause of it?
side note: i saw that textures can be compressed to .txo format and reduces load time and memory. but could not find on manual how to convert jpg to .txo. help appreciated.