Hi,
I made a walk animation with blender and now I want to use it
When I use the “Blender-egg-export” script i’ll get the following exception:
File “NodePath”, line 780, in node
AssertionError: !is_empty() at line 265
Probably the script does not export the animation at all…
The second way I tried was to export the model to .x format. The loading succeded but the animation did not work ;(
Any suggestions?
Is the .egg file format documented?
It would be great to merge two powerful open source tools like panda and blender with a good egg exporter…
Do
The egg file format is, indeed, documented. It’s also human-readable and fairly straightforward. Were you thinking about writing a new blender exporter? If you’re a solid programmer, I bet you could do it in two to three days.
You actually have two choices. One is to actually import the panda libraries directly into blender (which, as I understand it, is written in python). Then, you could use panda’s “egg” API to build up the egg file and write it out. The other way is to just write a blender script that prints out an egg file, without the help of the panda egg libraries.
The egg documentation is tucked away in the source tree, in panda/src/doc/eggSyntax.txt. However, to make it more accessible, I’m going to cut-and-paste that file into the manual right now. Look for it in a half-hour or so.
The egg syntax documentation is now in the manual.
next, it’s time to figure out why that ‘.X’ animation didn’t work.
If the X-file for the model and animation are reasonably short (30k or less), you might actually consider cutting-and-pasting it right into the forums here. That way, we could look it over and see what went wrong.
If not, then email the two files to me. I’ll analyze.
jyelon@andrew.cmu.edu
Hello Dominik,
That’s right. I do also miss this feature.
(But not yet enough to write an own exporter )
The older x export scripts did not export armature animations. (I suppose you used armatures for the walk animation.) But I think there is a newer one for DirectX8 files, that does the job (at least the header comments in the script say so). I haven’t tried it yet.
Look here: http://projects.blender.org/frs/?group_id=24&release_id=210
Maybe you can tell me, if it works. There will come a time when I want to use blender animations in Panda3D myself. (when I learned enough about collisions and events and so on)