Animation-parse error, transform attributes.

Thanks rdb, that solved the parse error regarding the animation question, I really appreciate it.

The transformation question is similar to this one; and at the end, ninth quotes the excerpt from the eggSyntax.txt file that I quoted:

[url]I want move something use <Transform> and <Matrix4>]

There doesn’t appear to be a definite answer. After I define the position of the vertices in the app, I store these positions/or parse the generated model for their position later on. Within the app, I change the pos, hpr and scale of the model itself. When writing the file, I write down the vertex data, which doesn’t reflect these transform changes. I use the { … } entry to reflect these changes. But I need the position of the vertices changed in world space, not local space, so that when the model is rendered, it is set to the exact pos, hpr and scale that it had before it was saved as an egg file. I hope that makes the question less vague.