I’m encountering an odd issue: deleting an Actor (that is to say, calling Actor.delete) seems to cause my game to crash – and without any apparent error output.
One point that might be wort noting is that I’m using a custom sub-class of Actor that automatically uses “setControlEffect” to blend between animations. At the moment I don’t see anything in it that seems likely to be causing the problem, but it’s not impossible that I’m mistaken.
There certainly shouldn’t be a hard crash resulting from a call to Actor.delete(), so something more subtle may be going on. If you can narrow down precisely the circumstances of the crash, it may be helpful.