AI Libraries for Panda3D

Good News!!!

We are excited to say that the PandAI pathfinding solution now supports Blender. We have created a separate mesh generation tool for creating a navigation grid from a plane made using Blender. You can download the required files from here:

www.srinavinnair.com/downloads/BlenderMeshGen.zip

In the above zip file you will find the following:

  1. A ReadMe file which explains how to use the tool.
  2. The python script required to generate navmesh.csv from Blender full and collision planes.
  3. Sample planes created in Blender which were used for testing.

A few IMPORTANT things:

a. Make sure your the full and collision planes that you make are on the ‘X - Z plane’ of Blender.
b. This is for planes created using ONLY Blender. For Max and Maya please continue to use our previous meshgen tool.

Here is a video of pathfinding working with planes created in Blender:

youtube.com/watch?v=M72PcdYvbVE

NOTE: The lag is due to a lot of spheres being rendered as nodes.

Lastly, it would be really helpful if people using PandAI and Blender could give us feedback about this new tool we have provided. If you come across any bugs or discrepancies please report it in this thread.

Thanks a lot for your support!

  • Team PandAI.