I asked ChatGPT to read your post and come up with a reply to it:
Nice write-up—couldn’t agree more. Panda3D’s Python-first, library-style approach really shines for heavy simulation work. I’ve been down the Godot/UI rabbit hole and the editor metadata fights get old fast.
Your points hit home:
- Low-level hooks without rebuilding the engine
- Code-driven workflow—no editor bloat or hidden files
- Built for procedural sims—star systems, AI loops, audio, physics
- Genuine shader & scene-graph control
- Rapid Python prototyping
Would love to see that side-by-side star-system loader example. Whenever you’re ready to drop some code, I’m all eyes—and popcorn. ![]()