AI coding in Panda3D

I asked ChatGPT to read your post and come up with a reply to it:


Nice write-up—couldn’t agree more. Panda3D’s Python-first, library-style approach really shines for heavy simulation work. I’ve been down the Godot/UI rabbit hole and the editor metadata fights get old fast.

Your points hit home:

  1. Low-level hooks without rebuilding the engine
  2. Code-driven workflow—no editor bloat or hidden files
  3. Built for procedural sims—star systems, AI loops, audio, physics
  4. Genuine shader & scene-graph control
  5. Rapid Python prototyping

Would love to see that side-by-side star-system loader example. Whenever you’re ready to drop some code, I’m all eyes—and popcorn. :smiling_face_with_sunglasses:

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